#pragma bank 255

// Tileset: sprite_portal_tileset

#include "gbs_types.h"

BANKREF(sprite_portal_tileset)

const struct tileset_t sprite_portal_tileset = {
    .n_tiles = 12,
    .tiles = {
        0x00, 0x00, 0xC0, 0x28, 0x70, 0x88, 0x10, 0x28, 0xD0, 0x68, 0xF0, 0x40, 0xE4, 0x00, 0xFC, 0x32,
        0xF8, 0x06, 0xC6, 0x20, 0x6C, 0x80, 0x78, 0x40, 0x40, 0x66, 0x40, 0x74, 0x80, 0x08, 0x00, 0x00,
        0x00, 0x00, 0x0F, 0x00, 0x00, 0x14, 0x03, 0x3C, 0x0D, 0x2E, 0x0F, 0x21, 0x1F, 0x24, 0x33, 0x0C,
        0x37, 0x50, 0x1F, 0x40, 0x35, 0x0A, 0x2F, 0x1A, 0x07, 0x11, 0x03, 0x38, 0x01, 0x18, 0x00, 0x08,
        0x00, 0x00, 0x20, 0x40, 0x30, 0x40, 0x30, 0x04, 0xF0, 0x26, 0xE0, 0x52, 0xF4, 0x12, 0xFC, 0x04,
        0xF4, 0x74, 0xB4, 0x64, 0xB0, 0x0C, 0x70, 0x30, 0x40, 0xC0, 0x00, 0xF8, 0x00, 0x70, 0x00, 0x00,
        0x00, 0x00, 0x14, 0x08, 0x2A, 0x14, 0x12, 0x2C, 0x3A, 0x41, 0x37, 0x00, 0x07, 0x3C, 0x17, 0x68,
        0x0F, 0x64, 0x27, 0xC0, 0x37, 0xCC, 0x17, 0x6D, 0x18, 0x01, 0x06, 0x08, 0x03, 0x04, 0x00, 0x00,
        0x00, 0x08, 0x00, 0xF8, 0xC0, 0x18, 0x60, 0x9C, 0x70, 0xDC, 0xE2, 0xD8, 0xF2, 0x18, 0xFA, 0x30,
        0xFA, 0x05, 0xFA, 0x2C, 0x66, 0x98, 0x24, 0x00, 0xFC, 0xE0, 0x80, 0x60, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x05, 0x00, 0x07, 0x06, 0x01, 0x03, 0x74, 0x13, 0x6A, 0x3F, 0xC0, 0x67, 0x0C, 0x4F, 0x10,
        0x1B, 0x78, 0x0F, 0x28, 0x0F, 0x12, 0x0B, 0x16, 0x0F, 0x10, 0x0D, 0x10, 0x04, 0x08, 0x00, 0x00
    }
};
